Tuesday, March 22, 2016

Game for Change

The Dyslexic Mage: http://philome.la/grahamof6/the-dyslexic-mage

                I chose to make a game about dyslexia because my wife is dyslexic. Her case isn’t too severe, but I have seen how it affects her schooling and more often how it affects her confidence. You see, I come from a family of readers, and even though my wife is incredibly smart, she has spent a large portion of her life avoiding too many books. Family conversations about this book and that make her feel out of place, not to mention anytime she has to read in a public or classroom setting. As I said, her case is rather mild, and yet my wife’s dyslexia has significantly shaped her life. I was very interested in building a game that not only simulates dyslexic reading but also demonstrates the social and emotional pressures experienced by those with dyslexia.
                I consulted my wife to learn more about the frustrations and worries that students with dyslexia often feel. Keeping in mind Chimamanda Adiche’s lecture on the single story, I also opted to search out other sources to learn about the causes of dyslexia and possible ways to simulate dyslexic reading. I learned a lot about the neural operations of dyslexia from a Yale article that talked about the more complicated process of “decoding”. In short, the article explains that “coded” messages, written and viewed in text form usually take a short journey to the part of the brain that can decipher them. The dyslexic brain however, passes the “coded” text through a few more parts of the brain, giving the letters different structural and even spatial references. This more arduous “decoding” process can cause words and letters to move or warp on the page as well as confuse the separation of phonemes or sounds within words. I then found a dyslexia simulator on PBS.org that replaces vowels and consonants within a line of text and then offers a key to help the reader decode the phrase. This added measure of complexity doesn’t make the words impossible to read, but greatly increases the amount of work and widens the margin for error.
                After all my research and consultation I decided to make a game that people would want to play, but would eventually become frustrated with as the difficulties of dyslexia complicated commonly practical tasks. For that reason, I chose to write the story of a young mage on his or her first day of magic school. Who doesn’t want to go to a magic school? Well maybe it wouldn’t be so fun if you were dyslexic and you thought you were just dumber than everyone else. Some of the dyslexic simulations in the game are informed by the PBS.org “key” and “deciphering” mechanic, while others confuse words at the click of a mouse or present the player with only false pronunciations of words or phrases. I wanted to present a diversity of dyslexic simulations because the dyslexia itself is a rather diverse and complicated learning disorder. Hopefully may game doesn’t get too lost in magical worlds to relate the very real difficulties that dyslexics face all over the world. I hope you enjoy it.


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